/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "IEntity.h"


/**
 * A torch may light up a room, increase the worlds lighting
 */
class Torch : public IEntity
{
public:
    Torch(void);
    /** Get the Entity Type */
    int GetType() { return TYPE_OBJECT; };
    /** Damage this entity */
    int Damage( int hit ) { return 0; };
    /** Update the entity */
    void Update( long dt);

    /** Lite the torch */
    void LiteTorch();
    /** Diffuse the torch */
    void UnliteTorch();
    /** Torch is lite */
    bool IsLite();
private:
    // time to let burn
    int     m_burntime;
public:
    virtual ~Torch(void);
};
